I tried to create a solid out of a mesh that I created in blender and exported using chicken. After exporting, I added the line to my eggfile.
<Collide> Hand { Polyset descend }
<Group> Armature {
<DART> { 1 }
<Group> Hand {
<Collide> Hand { Polyset descend }
<VertexPool> Hand {
<Vertex> 0 {
2.00868225098 -1.0 -1.0
<Normal> { -0.032105 -0.994781 -0.096561 }
}
I then try to find the collision node named Hand
self.hand = Actor("models/hand")
self.coll = self.hand.find("**/Hand")
However self.coll turns up empty. Is it not possible to create a collision solid out of a mesh/actor?