Placing An Actor With collision system??

Well i tried lowering my Character’s Z because its floating a bit for some reason… but when i lower the Z nothing happens… it just collides back to the ground.
I also tried placing its collision ray but still no luck.

Any ideas?
Thanks! :smiley:

reasearch that reason, fix it.
common problems are either a misplaced model (during export), or slopy terrain where floating above ground or entering ground geometry is common.

but that model is used for another game and it works fine.

I think there something to do with the code…can you give us the source code to see what the problem is??

It’s: floorHandler.setOffset(0.8)

i tried removing it but then the actor when underground, so i tried lowering the value but then the actor went through the floor