hey, i´m here again. my question is not more about collisions, but about nodepaths. i´m trying to pick objects with different names, but in the task i don´t now how to specify them. take a look i´m my code(it´s an example).
#LOAD MODELS
for i in rage(10):
self.piece1[i] = loader.loadModel("models/piece1")
self.piece2[i] = loader.loadModel("models/piece2")
self.piece3[i] = loader.loadModel("models/piece3")
self.piece4[i] = loader.loadModel("models/piece4")
#THE TAGS AND BITMASKS IS SPECIFIED TOO
self.i = 1
#THE EVENTS
self.accept('1', self.new1)
def new1:
piece1[self.i].reparentTo(render)
self.i +=1
# and there has an accept and def for the pieces 2,3 and 4
#NOW THE PROBLEM WITH THE TASK (like the picking tutorial)
def MouseTask(self, task):
self.pieceX[self.dragging].setPos(PointAtZ(.5, nearpoint, nearvec))
that is it. what i need know is what i need to put in the self.pieceX to allow me to pick the different objects (1,2,3 or 4).
hard to describle, huh?