PhysX: ODE or built in?

Should I use the Built in physX engine or the ODE for a game that involves a lot of collision through out it?

Thanks,

King_of _Z

I’m not quite getting what you mean. PhysX is not built-in into panda, while ODE is.

I don’t know about PhysX, but I have found ODE’s collision system to be very fast.

Sorry, typo. i meant the built-in physics engine in Panda.