To start off, I have an extremely basic python understanding so please keep replies as dumbed down as possible.
I’m looking to use Panda3D and Bullet to do some physics simulations (specifically L-system creature evaluation) for research but I don’t want each and every creature to be rendered/drawn/shown in a Panda3D window whilst it is being evaluated.
Can I use Panda3D and Bullet to do a “behind-the-scenes” physics evaluation and only supply me with some texted output i.e. distance that a specific point of the creature travelled etc?
@Zack, just make sure the nodes being used for Bullet are not in the same scene graph as base.render (or any of the other rendering nodes), and they will not render. In other words, do not reparent them to base.render. Bullet will still happily calculate physics on the nodes that are added to its world (regardless of if they get rendered).