Until know I had a perspective lens in my game. However, things always looked a bit unnatural since I am going for a 2.5D (2D?) look. With the perspective lens this technique for creating a background always worked:
background = loader.loadModel("../gfx/invertedsphere")
background.reparentTo(camera)
background.setHpr(0,0,0)
background.setBin("background", 10)
background.setDepthWrite(False)
background.setDepthTest(False)
background.setLightOff()
background.setShaderOff()
Nothing unusual as far as I know.
Switching to an orthographic lens the background model is now an isolated ball in the middle of a default grey background.
What do I have to change to make this technique work with an orthographic lens, too?