Any chance we might see some kind of project (or official thing) to bring Panda3d’s engine abilities to WebGL?
Panda3D already has a web plugin, so probably not.
Yeah, I’m aware of the plugin, but there are numerous reasons why the ability to natively render to any standards-compliant browser might be useful.
I highly doubt this will ever happen.
This is obviously just my opinion, I think you may have better luck using something like jMonkey if you are a ‘must be a standard’ kind of guy.
Most modern video games require you to download and install a plugin, or the entire game itself.
I just sincerely doubt that webGL will ever be a feasible option to replace a genuine C++ game engine, especially considering said game engine already has a web plugin.
Google has a project called nativeclient, which is possible to integrate Panda with, and which has the potential to be cross-browser and plugin-free. So this might be a future possibility, but at the moment no one is working on this.
So, for anyone stumbling across this thread, we now have (the beginnings of) a WebGL port: