the inage is exist.
how to put an image onto an object? (and how you know, how to use a function? the reference dont’t give enough information)
(And I still have no idea, how to make a “sprite” too)
And why not change the name of the window border to “yay”?
The manual has some holes indeed. But usually the Python and C++ ways are the same and the API is very similar (the only thing changing being the use of snake case in C++ rather than lower camel case).
You have two choices to overcome this: you can either use an IDE that allows you to explore an object’s prototype as you type (KDevelop does that, Eclipse does it with Java but I’m not sure for C++ ?).
Or you can spend a little more time on it and check out the C++ reference: panda3d.org/reference/1.8.1/cxx/annotated
Sometimes it requires to track down the API quite a lot, but most of the time it’s a perfect match.
About renaming a window, you can do it by calling set_window_title(const std::string&) from your PandaFramework instance.
Yeah, the Visual c++ 2008 have something similar, it is caled intellisence. I works perfect in c# but in c++ is do almost nothing. But fortunetly I found the c++ translated samples (what is in the installed engine), and I will go trough them.
I usually use the reference, but if something need for something (like texturepool calling and declaration) It not will so helpfull, becaue dont tell a lot of thing about the command.
see my code, I use that in my program, but not change the title, because I make a window properties, and I not defined the title in it: