Section E.1 (“Simple texturing”) says:
“By convention, every texture map is assigned a (u, v) coordinate range such that the u coordinate ranges from 0 to 1 from right to left, and the v coordinate ranges from 0 to 1 from bottom to top. This means that the bottom-left corner of the texture is at coordinate (0, 0), and the top-right corner is at (1, 1).”
The bit that says “…ranges from 0 to 1 from right to left…” should read, judging from the rest of the paragraph and the diagram, “… from left to right”.
I just discovered Panda3D – fantastic – while trying to figure out how to do interactive 3-d graphics using Python and, by the way, the manual is really well done too. Now I have to study Python, Panda3D, Blender and who-knows-what-else. But that’s better than my original path.