Will Panda3D ever support DirectX 11? Are there plans for implementing it?
I already found this post: Status of DirectX support
Are there now plans to support it? I really would appreciate an hull and domain shader for tesselation. Or is this already possible?
Thanks in advantage.
Panda will have DirectX11-specific features like this whenever someone volunteers to add support for them. Would you like to volunteer?
For the record, Panda does already support some tesselation shader features of OpenGL 4.0.
I really would like to volunteer, but I don’t know how to add this support to Panda3d …
Are there any examples for OpenGL tesselation?
I wrote an example once, but set it down somewhere and forgot where I put it. Let me see if I can dig it up.
That would be really nice …
Thanks in advance …