Hey, Folks. quick question. suppose i have 2…oh lets say cubes. i have these loaded into the scene and they are reparented to render. suppose i have the mechanism in place to move them around with the keyboard. How do i set them up so that their visible geometry will collide with one another (no collision spheres, or tubes, or planes, just the very same polygosn sitting there visible). Ideally I would want this to work with the CollisionHandlerEvent, but hey, whatever, just so long as they interact and the program detects their collisions
Very much thanks!