It is indeed possible, I do believe!
Hmm… How much time do you have?
On the Panda side, if you have plenty of time then I’d recommend starting out with my “beginner’s tutorial”: it takes one through the process of making a simple game, starting with some of the fundamental concepts involved in using the engine, through implementation, and all the way to building a distributable version.
That said, it is a little long, so if you’re short on time, you may not want to digress so extensively.
If you’re interested, you should find it here:
The tutorial doesn’t cover networking, I’m afraid–but you might find some information if you search the forum. I think that I recall there having previously been threads that were made by others who were working on networked games.
As to Blender, I don’t have any recommended tutorials there, I’m afraid.
That said, I would suggest using one of the newer versions of Blender: I’ve heard that the UI has been reworked to be more friendly to newcomers, if I recall correctly. (Blender having previously been notoriously difficult to become familiar with, as I recall.)