the specification of OpenGL ES 3.0 has been released and I wonder if anyone is planning to integrate it into panda3D. As far as I know it is compatible to OpenGL ES 2.0. So it is possible to use it with the actual ogre. But there are some new features. It would be interesting if anyone is planning to integrate the texture compression ETC2/EAC and ASTC (also part of OpenGL 4.3) or can I use them out of the box?
Does anyone plan any activities or has a feeling how complex it is?