OpenGL 4

rastergrid.com/blog/2010/03/a-br … 3-and-4-0/
^ this has very nice overview of what is new in openGL 4.

One thing that caught me by surprise is this:

No more NodePath? Just shaders?

Hah. Sounds a lot like “display lists” from OpenGL 1.0. Everything old is new again.

Have fun writing your game logic in shader language. :slight_smile:

David