OpenAL problem with the snapshot build

I get some noises when playing an ogg file with openAL. I have a bunch of stuff happening in the game and the fps is around 50. When I run a simpler code which just plays the ogg file the noise isn’t present.

But when I use FMOD there is no noise at all with both.

I’m using the snapshot build of panda3d.

Sorry if this isn’t enough, I’ll try to recreate the problem a try the official build