Hello, hello and welcome!
It is already a while now (~3 months) that I have been working on my dream game, Omapeli, full time, using Panda3D. Actually, the initial git commit is from May 2020. From there on, it has been a few changes here and there and months long inactivity while focusing on other matters. But now, it is full steam on!
So Omapeli will be 3D action RPG game with magic, setting in a medieval fantasy world. The idea is to have quests and a main story line, fighting, crafting and so on. Something between Valheim and Elder Scrolls but with my own twist. Tech-wise, I’ll be using parametric models to create all the visible geometry and then procedural generation to then create the world. Procedural stuff can be a little hit or miss but if I put all my soul in it so maybe it turns out alright
A pretty big piece to chew for a solo developer with no serious gamedev experience. I try to keep it feasible. My aims are to make and release a good game that I would enjoy playing, and in the end, hopefully make enough money to stay afloat financially. Fun but risky business.
I have been documenting the development process in Twitter (https://twitter.com/gamedevjoni)
and Youtube (https://www.youtube.com/channel/UCJ9ru1CkM1jVp7wvntMcThA). There also is an Itch page (https://gamedevjoni.itch.io/omapeli) but that is quite basic still.
Now working with Panda3D for a while now I think it is overall an excellent game engine / framework. It clicks with me really well with its API design and I have found the manual extremely useful.
Thanks!
- JONI