Hi,
I have a model that is being animated from a position off screen. As the animation progresses the model is moved on screen. It, however, never becomes visible. The render pipeline is culling the model because the bounding volume attaches to the root node of the model. The animation, however, is performed on a sub node. Is there a way to either redefine which node is used for calculating the bounding volume, or simply toggle a mode where the model is always drawn?
Thanks. And PS. I can’t change the animation.