Im trying to export my model with normal map, but then in pview it seems that the normal map isnt working. When I press L it only changes color to diffuse color that is set in material. I have checked Normal and Tangent in Image Sampling. For exporting i am using blender 2.65 and yabee.
So what am I doing wrong?
Did you tried press P also? It will switch into per-pixel shading, normal maps are applied on this mode only. L just add some default lights but still render with fixed-function pipeline.
Also, did normal map refenced in egg file? It must have something like envtype { NORMAL } in texture definition.
Yeah there are No and Panda options but they dont work or rather both exported models are same. I was trying both options before I made this thread. I messed up panda instalation a bit so maybe that is the reason why it is not working.
Yes, YABEE uses PATH. Possible I should make a warning or something similar if script can’t find this tool. For the time it just prints message in the standart output (terminal).
“Splitting lines”? IF you mean that you’re seeing artefacts at the edges of your normal-map texture when applied to your model, it might be a matter of simply specifying a different wrap mode for the texture.
It’s known issue in tangent space generator. I can’t find out way to get tangent space in Blender, so i have to use egg-trans, which has different algorithm from Blender.
It is also possible that the normal map algorithms differ in themselves.