Hello
I was trying to do a normal map 2d image with blender, baking the original image normals, but i cant get the blender’s normal map image get like a real 2d normal map image…
Seeing the panda3d examples, found Normal Mapping example, the light running arround a wall and a piramid and a cylinder, then seeing the normal map images (brick-n.jpg, etc), are different from that i got in blender yet with the same texture brick-c.jpg
what was the process to do those images in the examples ¿ or with what program did were made them.
thanks…