I’ve discovered some technics with panda3D (it’s fabulous):
- HDR (High Dynamic Range) with LightRampAttrib.makeHdrX
- Cartoonshading
- Antialiasing
- Shadow mapping (with shaders auto)
- Environment mapping : sperical and cubical
- Animated textures with AVI (cool)
- Bump mapping with normal maps
- Particle effects (fire, smoke, etc.)
- other auto shaders : gloss mapping and glow mapping
- Some filters : blur/sharpen, inverted
- motion blur from samples
- Use of 3D glass
I’ve tested Mocap+blender and import successfully, i’ve mastered UV mapping… it’s very simple to import that with panda3D !
also dynamics with ODE, collisions, and recently Panda AI (path finding and behavour) - but i must work on it.
I’ve read a lot of things in the forums and thank you for that.
But i’ve some questions :
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I don’t test lightmaps, but i think it functions well, no ?
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When Per-Pixel Lighting is activate (or other shader auto), why Ambiant occlusion seems to disapear ? it’s less good with… is it normal ? Can i use dynamic shadow with ambiant occlusion ?
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Is there shadow volume ? if not, a shader to do that ?
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Do you know a library of shaders that we can use easily in panda ? I can’t use nvidia shaders, is it normal ? (directX 10 must ?) - http://developer.download.nvidia.com/shaderlibrary/webpages/shader_library.html. A special list of personnal Shader Generator ? Some new in CVS version ?
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Water effect, i don’t find a simple example (only demomaster), where i can find one ? and to have a underwater effect, vertex shaders with deformations ? looking reflective water surfaces with refraction and Fresnel effects.
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To make a beautifull sky with animated clouds, what is the technique ?
a) Have a textured animated with an AVI with clouds ? (not very well i think)
b) Use a sort of particle effect with a projected texture in the sky ? some billboards particules (SpriteParticleRenderer) ?
c) use GeomParticleRenderer ?
8)What is the buffer image 2D (front buffer) which is drawn to screen ? GraphicsBuffer ? Can i use some graphic filters like some filters of Gimp ? I’ve seen shaders from nvidia to have an “old cinema effect” with lines and other things -
Is it possible to do PRT with spherical harmonics ?
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Something like Subsurface Scattering ?
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In there some special scene Management with LOD ? Do i’ve to program it myself ? Can i simplify a mesh or an animated mesh like under Ogre3D and use it for LOD ? and replace a mesh by a billboard ?
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I’ve seen there is some mip-maps automated for textures ? texture.setMinfilter(Texture.FTLinearMipmapLinear). can we choose the level ?
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i know how to have a blur effect on a 2 image, but not on a 3D image to make some depth of Field for example. Should i’ve to calculate 2 different scene and have a filter only on one ? But to have a progressive blur with distance ?
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how to make an streak and lens flare under panda3D ? a bitmap ?
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How to have some raycast of light behind a window (like in church) ? Stencil buffer ? automated ? The english name for that is “volume light” ?
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How to make reflection like mirrors (stencil buffer too ?)
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How to morph an object in an other ? is there an helpfull function ?
18)I would like to have some “fog mass”, a sort of cloud of fog, not regular… is it possible with particule system simply ? SpriteParticleRenderer again ? -
how to simulate more Radiosity Lighting ?
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What sort of effect or technics i’ve missed ? other usefull libs than pandaAI or pandaODE ?
Panda3D is a great tool with a fantastic evolution.
Thanks in advance,
Greg