[size=150]Shader Terrain Mesh[/size]
With one of the latest commits, a new terrain implementation has been added to Panda3D.
It performs most of the rendering on the GPU, which is why its very fast. Heightfields up to 16k should be renderable in reasonable time. You can find more information about the usage here: https://www.panda3d.org/manual/index.php/ShaderTerrainMesh
I also added a sample showing how to use it: https://github.com/panda3d/panda3d/tree/master/samples/shader-terrain
It would be nice if you could test the sample, and give me some feedback.
And finally, heres a screenshot of the ShaderTerrainMesh in the Render Pipeline (Sample can be found here: https://github.com/tobspr/RenderPipeline-Samples/tree/master/08-Terrain)