Hi everyone,
I’ve been busy creating a social network for hosting different types of media. The website is also amongst the first (if not the first) to incorporate an mmorpg guild like structure, which allows members to have fun competing against each other during “Server Games.”
You will find the website similar to Face Book, Twitter, World Press, etc. all in one, and then some. You can create blogs, surveys and online books. Members will also have what is called “My Threads”, which is their very own personal Forum, where they have full control over it; like locking a thread or making a thread a “sticky” thread. You can even ban someone from your “My Threads” if needed (as well as stop them from sending you a PM).
Member Accounts allow for picture and video gallery creation along with the ability to edit your personal page to your liking (by uploading your own artwork). Your galleries can be either Family Safe or Explicit, with access control if needed. There’s an unique “Prestige” rating system implemented, which lets you know directly how others feel about you.
If you really like a member, you can “follow” them by subscribing to them. Subscribing to a member will allow you to know when that particular member has logged into their account, by email notification.
Your Guild screen is accessed through your account along with the Armory. The Armory is where you can upgrade your Equipment for competing in the Guild Wars, which are played through the “Server Games.” You gain three different types of points on the website; Member Points, Community Points and Guild Points. You gain all three when you post, but the most points are earned through the “Server Games.” I have not completed Tier 1 yet.
The LMP system was created for a more live like chat experience. If you need to message someone back and forth versus dropping a “My Threads”, Forum message or PM, you can invite that person to an LPM session where you can message with them back and forth. The LPM system controls will take some explaining and I will have a help page for it under Support later.
There are more than twenty Community Forums on the website. What you will notice about forums is the fact they are layout controlled. Ever been to a forum where somebody posted an entire book of text and the whole forum stretched out? Not so on the site I’m finishing up. Image and URL links are also neatly controlled.
Instead of “smileys” in forums, your Avatar can be given a mood. You can upload your own Avatar Moods through your account. You can select a mood when creating a thread, replying or sending a PM. Default Avatar Moods are not yet complete.
There is no way I can explain the whole site and features in text, so experiencing it for yourself is better. I still have quite a bit of work to do on the site and some minor little errors that need to be cleaned up, but you can still access the site and view/create an account.
You will see the Test Account information on the home page. Some parts of the website will require you to log in. Feel free to create test accounts because they will all be deleted when the website officially opens.
Your user feedback will be greatly appreciated and can possibly help me uncover some errors I do not know about. The website is not built for a cell-phone or hand held at this time, so you’ll have to use your PC, Mac or Laptop. The website is also built for speed, so it was kept simple in design.
The Playpen (fun page) is one of the pages not complete. However, the first “Server Game” listed there is playable. There is one small issue still remain with the “Server Game” logic, but nothing too major (will take care of it later). You can not participate in a Guild War unless another member from a different Guild is present in a Server Game. Solo “Server Games” will only yield Community and Member statistics.
When I can finally get back to Game Development, I will post all my work on the website. I will also create open source code snippets for those who are interested in interesting logic by an interesting programmer.
Since I am going to start fresh with a new project, I was thinking about giving that unfinished RTS game I was building to the site’s community as open source. I’m just wondering if the code work will prove to be too much for other programmers…… I don’t want to fry anyone’s brain. Even after I finish the website, I will create a couple of freeware titles (at least one) for the website, first.
In the future, Community, Member and Guild points will be used to purchase downloadable content from the website.
I’m hoping some of you will get enough spare time to test out the website. I’m looking hard for errors I don’t know about, but if more people were test running the website, deeply hidden errors might reveal themselves.
If you are willing to help out by testing the website, the address is:
Please note, some of the artwork is acting as a place holder…like the art you see on Guild Screens. Guild Screens have not been decorated at all yet as well as Guild Forums, so ignore the look you will see. The empty box you see during registration will show previews of Guild mascots/art/logos later.
Sometime in the next several days I will begin cleaning up the site resolution formatting. PMME2.com has a native resolution of 1280x. The only supported smaller resolutions will be 1024x and 800x. For the best experience possible, I recommend visiting the website with a 1280x desktop resolution. IE6 and older is not supported. All other browsers are fine (with the exception of one or two layout errors for one).
“Server Games” have not been pre-formatted at all for 1024 and 800x resolutions (yet) and will thus yield a horizontal scrolling bar.
I have left CGI error feedback on, so if anyone does test out pmme2.com and finds an error, you can use the contact form on the support page to send an email. I will later allow for uploads on the contact page so a screenshot can be submitted, but only text at this time.
If any of you are interested in advertisning a finshed game or something on pmme2.com, that will also be possible later as well.
The main reason behind creating pmme2.com was the fact I was bored with other social networks/websites. They just didn’t have the type of interaction I was looking for; with that said, I hope others will find the website fun when it finally does officially release.
Best regards,
Mark
PS,
I normally turn the Server off after coding is done for a day, but I will having it up for a few days straight (maybe a week or more).