Hey. I’m SolarLune, a guy who likes to make games in his free time. I’ve been looking into game engines recently, and I’ve decided to try out Panda3D a bit more than previously. I was wondering a few things.
- I’ve got Aptana Studio (with PyDev) installed on my comp, and I was hoping to have at least a little code-completion stuff set up. I saw from this thread how to get a code-completion file for Eclipse (which Aptana’s based off of, right?). Anyway, I downloaded and used the script in Aptana to generate a ‘panda3d.core.pypredef’ file. I specified that file’s parent folder in Aptana’s Predefined Completions list, but it didn’t help. Anything else I’m missing?
1b. In addition / As an alternative, does anyone know of a plugin that would just run a ‘dir()’ function on the highlighted file? That would help to at least show the structure of the object specified. I suppose that’s not possible, though, since it would have to run all the lines in the script up to that to define the variable to run ‘dir()’ on…
- I’m using the Chicken exporter for Blender with Blender 2.61, and I’m suprised at how fairly simple it is. I’m glad that it’s not a huge problem to export a mesh simply and quickly. When it comes to animation, I see that it’s from a frame beginning to a frame end. It’d be cool to have Blender Action support, but in any case, I was wondering:
A) how easy is it to animate objects at a specific speed (play animations quickly, slowly, backwards, etc)?
B) Can you code bone movements yourself, to, say, have a character look at something, or aim toward an object?
EDIT: Oh, and here’s another couple of questions.
I thought that I recall that you could use Blender as a kind of ‘scene editor’ by using game properties to mark locations (empties?). Maybe I’m off, but I thought that I recalled that…
How easy is it to animate 2D objects? Not GUI elements per se, but actual 2D objects that face the camera - sprites? Just wondering.
Thanks a lot for any help!