Heres the entire feedback i get when running the program. I cant find the exact list you mentioned but perhaps you can?
:display:gsg:glgsg(debug): HAS EXT WGL_ARB_pixel_format 1
:display:gsg:glgsg(debug): HAS EXT WGL_ARB_multisample 1
:display:gsg:glgsg(debug): GL_VENDOR = ATI Technologies Inc.
:display:gsg:glgsg(debug): GL_RENDERER = AMD Radeon HD 7800 Series
:display:gsg:glgsg(debug): GL_VERSION = 4.2.12171 Compatibility Profile Context 12.100.17.0, decoded to 4.2
:display:gsg:glgsg(debug): GL Extensions:
:display:gsg:glgsg(debug): GL_AMDX_debug_output
:display:gsg:glgsg(debug): GL_AMD_blend_minmax_factor
:display:gsg:glgsg(debug): GL_AMD_conservative_depth
:display:gsg:glgsg(debug): GL_AMD_debug_output
:display:gsg:glgsg(debug): GL_AMD_depth_clamp_separate
:display:gsg:glgsg(debug): GL_AMD_draw_buffers_blend
:display:gsg:glgsg(debug): GL_AMD_multi_draw_indirect
:display:gsg:glgsg(debug): GL_AMD_name_gen_delete
:display:gsg:glgsg(debug): GL_AMD_performance_monitor
:display:gsg:glgsg(debug): GL_AMD_pinned_memory
:display:gsg:glgsg(debug): GL_AMD_query_buffer_object
:display:gsg:glgsg(debug): GL_AMD_sample_positions
:display:gsg:glgsg(debug): GL_AMD_seamless_cubemap_per_texture
:display:gsg:glgsg(debug): GL_AMD_shader_stencil_export
:display:gsg:glgsg(debug): GL_AMD_shader_stencil_value_export
:display:gsg:glgsg(debug): GL_AMD_shader_trace
:display:gsg:glgsg(debug): GL_AMD_shader_trinary_minmax
:display:gsg:glgsg(debug): GL_AMD_sparse_texture
:display:gsg:glgsg(debug): GL_AMD_stencil_operation_extended
:display:gsg:glgsg(debug): GL_AMD_texture_cube_map_array
:display:gsg:glgsg(debug): GL_AMD_texture_texture4
:display:gsg:glgsg(debug): GL_AMD_transform_feedback3_lines_triangles
:display:gsg:glgsg(debug): GL_AMD_transform_feedback4
:display:gsg:glgsg(debug): GL_AMD_vertex_shader_layer
:display:gsg:glgsg(debug): GL_AMD_vertex_shader_viewport_index
:display:gsg:glgsg(debug): GL_ARB_ES2_compatibility
:display:gsg:glgsg(debug): GL_ARB_base_instance
:display:gsg:glgsg(debug): GL_ARB_blend_func_extended
:display:gsg:glgsg(debug): GL_ARB_color_buffer_float
:display:gsg:glgsg(debug): GL_ARB_compressed_texture_pixel_storage
:display:gsg:glgsg(debug): GL_ARB_conservative_depth
:display:gsg:glgsg(debug): GL_ARB_copy_buffer
:display:gsg:glgsg(debug): GL_ARB_depth_buffer_float
:display:gsg:glgsg(debug): GL_ARB_depth_clamp
:display:gsg:glgsg(debug): GL_ARB_depth_texture
:display:gsg:glgsg(debug): GL_ARB_draw_buffers
:display:gsg:glgsg(debug): GL_ARB_draw_buffers_blend
:display:gsg:glgsg(debug): GL_ARB_draw_elements_base_vertex
:display:gsg:glgsg(debug): GL_ARB_draw_indirect
:display:gsg:glgsg(debug): GL_ARB_draw_instanced
:display:gsg:glgsg(debug): GL_ARB_explicit_attrib_location
:display:gsg:glgsg(debug): GL_ARB_fragment_coord_conventions
:display:gsg:glgsg(debug): GL_ARB_fragment_layer_viewport
:display:gsg:glgsg(debug): GL_ARB_fragment_program
:display:gsg:glgsg(debug): GL_ARB_fragment_program_shadow
:display:gsg:glgsg(debug): GL_ARB_fragment_shader
:display:gsg:glgsg(debug): GL_ARB_framebuffer_object
:display:gsg:glgsg(debug): GL_ARB_framebuffer_sRGB
:display:gsg:glgsg(debug): GL_ARB_geometry_shader4
:display:gsg:glgsg(debug): GL_ARB_get_program_binary
:display:gsg:glgsg(debug): GL_ARB_gpu_shader5
:display:gsg:glgsg(debug): GL_ARB_gpu_shader_fp64
:display:gsg:glgsg(debug): GL_ARB_half_float_pixel
:display:gsg:glgsg(debug): GL_ARB_half_float_vertex
:display:gsg:glgsg(debug): GL_ARB_imaging
:display:gsg:glgsg(debug): GL_ARB_instanced_arrays
:display:gsg:glgsg(debug): GL_ARB_internalformat_query
:display:gsg:glgsg(debug): GL_ARB_map_buffer_alignment
:display:gsg:glgsg(debug): GL_ARB_map_buffer_range
:display:gsg:glgsg(debug): GL_ARB_multi_draw_indirect
:display:gsg:glgsg(debug): GL_ARB_multisample
:display:gsg:glgsg(debug): GL_ARB_multitexture
:display:gsg:glgsg(debug): GL_ARB_occlusion_query
:display:gsg:glgsg(debug): GL_ARB_occlusion_query2
:display:gsg:glgsg(debug): GL_ARB_pixel_buffer_object
:display:gsg:glgsg(debug): GL_ARB_point_parameters
:display:gsg:glgsg(debug): GL_ARB_point_sprite
:display:gsg:glgsg(debug): GL_ARB_provoking_vertex
:display:gsg:glgsg(debug): GL_ARB_sample_shading
:display:gsg:glgsg(debug): GL_ARB_sampler_objects
:display:gsg:glgsg(debug): GL_ARB_seamless_cube_map
:display:gsg:glgsg(debug): GL_ARB_separate_shader_objects
:display:gsg:glgsg(debug): GL_ARB_shader_atomic_counters
:display:gsg:glgsg(debug): GL_ARB_shader_bit_encoding
:display:gsg:glgsg(debug): GL_ARB_shader_image_load_store
:display:gsg:glgsg(debug): GL_ARB_shader_objects
:display:gsg:glgsg(debug): GL_ARB_shader_precision
:display:gsg:glgsg(debug): GL_ARB_shader_stencil_export
:display:gsg:glgsg(debug): GL_ARB_shader_subroutine
:display:gsg:glgsg(debug): GL_ARB_shader_texture_lod
:display:gsg:glgsg(debug): GL_ARB_shading_language_100
:display:gsg:glgsg(debug): GL_ARB_shading_language_420pack
:display:gsg:glgsg(debug): GL_ARB_shading_language_packing
:display:gsg:glgsg(debug): GL_ARB_shadow
:display:gsg:glgsg(debug): GL_ARB_shadow_ambient
:display:gsg:glgsg(debug): GL_ARB_sync
:display:gsg:glgsg(debug): GL_ARB_tessellation_shader
:display:gsg:glgsg(debug): GL_ARB_texture_border_clamp
:display:gsg:glgsg(debug): GL_ARB_texture_buffer_object
:display:gsg:glgsg(debug): GL_ARB_texture_buffer_object_rgb32
:display:gsg:glgsg(debug): GL_ARB_texture_buffer_range
:display:gsg:glgsg(debug): GL_ARB_texture_compression
:display:gsg:glgsg(debug): GL_ARB_texture_compression_bptc
:display:gsg:glgsg(debug): GL_ARB_texture_compression_rgtc
:display:gsg:glgsg(debug): GL_ARB_texture_cube_map
:display:gsg:glgsg(debug): GL_ARB_texture_cube_map_array
:display:gsg:glgsg(debug): GL_ARB_texture_env_add
:display:gsg:glgsg(debug): GL_ARB_texture_env_combine
:display:gsg:glgsg(debug): GL_ARB_texture_env_crossbar
:display:gsg:glgsg(debug): GL_ARB_texture_env_dot3
:display:gsg:glgsg(debug): GL_ARB_texture_float
:display:gsg:glgsg(debug): GL_ARB_texture_gather
:display:gsg:glgsg(debug): GL_ARB_texture_mirrored_repeat
:display:gsg:glgsg(debug): GL_ARB_texture_multisample
:display:gsg:glgsg(debug): GL_ARB_texture_non_power_of_two
:display:gsg:glgsg(debug): GL_ARB_texture_query_lod
:display:gsg:glgsg(debug): GL_ARB_texture_rectangle
:display:gsg:glgsg(debug): GL_ARB_texture_rg
:display:gsg:glgsg(debug): GL_ARB_texture_rgb10_a2ui
:display:gsg:glgsg(debug): GL_ARB_texture_snorm
:display:gsg:glgsg(debug): GL_ARB_texture_storage
:display:gsg:glgsg(debug): GL_ARB_texture_storage_multisample
:display:gsg:glgsg(debug): GL_ARB_timer_query
:display:gsg:glgsg(debug): GL_ARB_transform_feedback2
:display:gsg:glgsg(debug): GL_ARB_transform_feedback3
:display:gsg:glgsg(debug): GL_ARB_transform_feedback_instanced
:display:gsg:glgsg(debug): GL_ARB_transpose_matrix
:display:gsg:glgsg(debug): GL_ARB_uniform_buffer_object
:display:gsg:glgsg(debug): GL_ARB_vertex_array_bgra
:display:gsg:glgsg(debug): GL_ARB_vertex_array_object
:display:gsg:glgsg(debug): GL_ARB_vertex_attrib_64bit
:display:gsg:glgsg(debug): GL_ARB_vertex_buffer_object
:display:gsg:glgsg(debug): GL_ARB_vertex_program
:display:gsg:glgsg(debug): GL_ARB_vertex_shader
:display:gsg:glgsg(debug): GL_ARB_vertex_type_2_10_10_10_rev
:display:gsg:glgsg(debug): GL_ARB_viewport_array
:display:gsg:glgsg(debug): GL_ARB_window_pos
:display:gsg:glgsg(debug): GL_ATI_draw_buffers
:display:gsg:glgsg(debug): GL_ATI_envmap_bumpmap
:display:gsg:glgsg(debug): GL_ATI_fragment_shader
:display:gsg:glgsg(debug): GL_ATI_separate_stencil
:display:gsg:glgsg(debug): GL_ATI_texture_compression_3dc
:display:gsg:glgsg(debug): GL_ATI_texture_env_combine3
:display:gsg:glgsg(debug): GL_ATI_texture_float
:display:gsg:glgsg(debug): GL_ATI_texture_mirror_once
:display:gsg:glgsg(debug): GL_EXT_abgr
:display:gsg:glgsg(debug): GL_EXT_bgra
:display:gsg:glgsg(debug): GL_EXT_bindable_uniform
:display:gsg:glgsg(debug): GL_EXT_blend_color
:display:gsg:glgsg(debug): GL_EXT_blend_equation_separate
:display:gsg:glgsg(debug): GL_EXT_blend_func_separate
:display:gsg:glgsg(debug): GL_EXT_blend_minmax
:display:gsg:glgsg(debug): GL_EXT_blend_subtract
:display:gsg:glgsg(debug): GL_EXT_compiled_vertex_array
:display:gsg:glgsg(debug): GL_EXT_copy_buffer
:display:gsg:glgsg(debug): GL_EXT_copy_texture
:display:gsg:glgsg(debug): GL_EXT_depth_bounds_test
:display:gsg:glgsg(debug): GL_EXT_direct_state_access
:display:gsg:glgsg(debug): GL_EXT_draw_buffers2
:display:gsg:glgsg(debug): GL_EXT_draw_instanced
:display:gsg:glgsg(debug): GL_EXT_draw_range_elements
:display:gsg:glgsg(debug): GL_EXT_fog_coord
:display:gsg:glgsg(debug): GL_EXT_framebuffer_blit
:display:gsg:glgsg(debug): GL_EXT_framebuffer_multisample
:display:gsg:glgsg(debug): GL_EXT_framebuffer_object
:display:gsg:glgsg(debug): GL_EXT_framebuffer_sRGB
:display:gsg:glgsg(debug): GL_EXT_geometry_shader4
:display:gsg:glgsg(debug): GL_EXT_gpu_program_parameters
:display:gsg:glgsg(debug): GL_EXT_gpu_shader4
:display:gsg:glgsg(debug): GL_EXT_histogram
:display:gsg:glgsg(debug): GL_EXT_multi_draw_arrays
:display:gsg:glgsg(debug): GL_EXT_packed_depth_stencil
:display:gsg:glgsg(debug): GL_EXT_packed_float
:display:gsg:glgsg(debug): GL_EXT_packed_pixels
:display:gsg:glgsg(debug): GL_EXT_pixel_buffer_object
:display:gsg:glgsg(debug): GL_EXT_point_parameters
:display:gsg:glgsg(debug): GL_EXT_provoking_vertex
:display:gsg:glgsg(debug): GL_EXT_rescale_normal
:display:gsg:glgsg(debug): GL_EXT_secondary_color
:display:gsg:glgsg(debug): GL_EXT_separate_specular_color
:display:gsg:glgsg(debug): GL_EXT_shader_image_load_store
:display:gsg:glgsg(debug): GL_EXT_shadow_funcs
:display:gsg:glgsg(debug): GL_EXT_stencil_wrap
:display:gsg:glgsg(debug): GL_EXT_subtexture
:display:gsg:glgsg(debug): GL_EXT_texgen_reflection
:display:gsg:glgsg(debug): GL_EXT_texture3D
:display:gsg:glgsg(debug): GL_EXT_texture_array
:display:gsg:glgsg(debug): GL_EXT_texture_buffer_object
:display:gsg:glgsg(debug): GL_EXT_texture_compression_bptc
:display:gsg:glgsg(debug): GL_EXT_texture_compression_latc
:display:gsg:glgsg(debug): GL_EXT_texture_compression_rgtc
:display:gsg:glgsg(debug): GL_EXT_texture_compression_s3tc
:display:gsg:glgsg(debug): GL_EXT_texture_cube_map
:display:gsg:glgsg(debug): GL_EXT_texture_edge_clamp
:display:gsg:glgsg(debug): GL_EXT_texture_env_add
:display:gsg:glgsg(debug): GL_EXT_texture_env_combine
:display:gsg:glgsg(debug): GL_EXT_texture_env_dot3
:display:gsg:glgsg(debug): GL_EXT_texture_filter_anisotropic
:display:gsg:glgsg(debug): GL_EXT_texture_integer
:display:gsg:glgsg(debug): GL_EXT_texture_lod
:display:gsg:glgsg(debug): GL_EXT_texture_lod_bias
:display:gsg:glgsg(debug): GL_EXT_texture_mirror_clamp
:display:gsg:glgsg(debug): GL_EXT_texture_object
:display:gsg:glgsg(debug): GL_EXT_texture_rectangle
:display:gsg:glgsg(debug): GL_EXT_texture_sRGB
:display:gsg:glgsg(debug): GL_EXT_texture_sRGB_decode
:display:gsg:glgsg(debug): GL_EXT_texture_shared_exponent
:display:gsg:glgsg(debug): GL_EXT_texture_snorm
:display:gsg:glgsg(debug): GL_EXT_texture_storage
:display:gsg:glgsg(debug): GL_EXT_texture_swizzle
:display:gsg:glgsg(debug): GL_EXT_timer_query
:display:gsg:glgsg(debug): GL_EXT_transform_feedback
:display:gsg:glgsg(debug): GL_EXT_vertex_array
:display:gsg:glgsg(debug): GL_EXT_vertex_array_bgra
:display:gsg:glgsg(debug): GL_EXT_vertex_attrib_64bit
:display:gsg:glgsg(debug): GL_IBM_texture_mirrored_repeat
:display:gsg:glgsg(debug): GL_KTX_buffer_region
:display:gsg:glgsg(debug): GL_NV_blend_square
:display:gsg:glgsg(debug): GL_NV_conditional_render
:display:gsg:glgsg(debug): GL_NV_copy_depth_to_color
:display:gsg:glgsg(debug): GL_NV_copy_image
:display:gsg:glgsg(debug): GL_NV_explicit_multisample
:display:gsg:glgsg(debug): GL_NV_float_buffer
:display:gsg:glgsg(debug): GL_NV_half_float
:display:gsg:glgsg(debug): GL_NV_primitive_restart
:display:gsg:glgsg(debug): GL_NV_texgen_reflection
:display:gsg:glgsg(debug): GL_NV_texture_barrier
:display:gsg:glgsg(debug): GL_SGIS_generate_mipmap
:display:gsg:glgsg(debug): GL_SGIS_texture_edge_clamp
:display:gsg:glgsg(debug): GL_SGIS_texture_lod
:display:gsg:glgsg(debug): GL_SUN_multi_draw_arrays
:display:gsg:glgsg(debug): GL_WIN_swap_hint
:display:gsg:glgsg(debug): WGL_AMDX_gpu_association
:display:gsg:glgsg(debug): WGL_AMD_gpu_association
:display:gsg:glgsg(debug): WGL_ARB_buffer_region
:display:gsg:glgsg(debug): WGL_ARB_create_context
:display:gsg:glgsg(debug): WGL_ARB_create_context_profile
:display:gsg:glgsg(debug): WGL_ARB_extensions_string
:display:gsg:glgsg(debug): WGL_ARB_make_current_read
:display:gsg:glgsg(debug): WGL_ARB_multisample
:display:gsg:glgsg(debug): WGL_ARB_pbuffer
:display:gsg:glgsg(debug): WGL_ARB_pixel_format
:display:gsg:glgsg(debug): WGL_ARB_pixel_format_float
:display:gsg:glgsg(debug): WGL_ARB_render_texture
:display:gsg:glgsg(debug): WGL_ATI_pixel_format_float
:display:gsg:glgsg(debug): WGL_ATI_render_texture_rectangle
:display:gsg:glgsg(debug): WGL_EXT_extensions_string
:display:gsg:glgsg(debug): WGL_EXT_framebuffer_sRGB
:display:gsg:glgsg(debug): WGL_EXT_pixel_format_packed_float
:display:gsg:glgsg(debug): WGL_EXT_swap_control
:display:gsg:glgsg(debug): WGL_EXT_swap_control_tear
:display:gsg:glgsg(debug): WGL_I3D_genlock
:display:gsg:glgsg(debug): WGL_NV_DX_interop
:display:gsg:glgsg(debug): WGL_NV_DX_interop2
:display:gsg:glgsg(debug): WGL_NV_float_buffer
:display:gsg:glgsg(debug): WGL_NV_swap_group
:display:gsg:glgsg(debug): HAS EXT GL_ARB_point_sprite 1
:display:gsg:glgsg(debug): HAS EXT GL_ARB_vertex_blend 0
:display:gsg:glgsg(debug): HAS EXT GL_ARB_matrix_palette 0
:display:gsg:glgsg(debug): HAS EXT GL_ARB_depth_texture 1
:display:gsg:glgsg(debug): HAS EXT GL_EXT_packed_depth_stencil 1
:display:gsg:glgsg(debug): HAS EXT GL_EXT_texture_array 1
:display:gsg:glgsg(debug): HAS EXT GL_ARB_texture_cube_map 1
:display:gsg:glgsg(debug): HAS EXT GL_EXT_bgra 1
:display:gsg:glgsg(debug): HAS EXT GL_EXT_rescale_normal 1
:display:gsg:glgsg(debug): HAS EXT GL_ARB_multisample 1
:display:gsg:glgsg(debug): HAS EXT GL_SGIS_generate_mipmap 1
:display:gsg:glgsg(debug): HAS EXT GL_ARB_texture_non_power_of_two 1
:display:gsg:glgsg(debug): HAS EXT GL_ARB_depth_texture 1
:display:gsg:glgsg(debug): HAS EXT GL_ARB_shadow 1
:display:gsg:glgsg(debug): HAS EXT GL_ARB_fragment_program_shadow 1
:display:gsg:glgsg(debug): HAS EXT GL_ARB_texture_env_combine 1
:display:gsg:glgsg(debug): HAS EXT GL_ARB_texture_env_crossbar 1
:display:gsg:glgsg(debug): HAS EXT GL_ARB_texture_env_dot3 1
:display:gsg:glgsg(debug): HAS EXT GL_ATI_draw_buffers 1
:display:gsg:glgsg(debug): HAS EXT GL_EXT_geometry_shader4 1
:display:gsg:glgsg(debug): HAS EXT GL_EXT_framebuffer_object 1
:display:gsg:glgsg(debug): HAS EXT GL_EXT_framebuffer_multisample 1
:display:gsg:glgsg(debug): HAS EXT GL_NV_framebuffer_multisample_coverage 0
:display:gsg:glgsg(debug): HAS EXT GL_EXT_framebuffer_blit 1
:display:gsg:glgsg(debug): Occlusion query counter provides 32 bits.
:display:gsg:glgsg(debug): HAS EXT GL_SGIS_texture_edge_clamp 1
:display:gsg:glgsg(debug): HAS EXT GL_ARB_texture_border_clamp 1
:display:gsg:glgsg(debug): HAS EXT GL_ARB_texture_mirrored_repeat 1
:display:gsg:glgsg(debug): HAS EXT GL_EXT_texture_mirror_clamp 1
:display:gsg:glgsg(debug): max texture dimension = 16384, max 3d texture = 8192, max 2d texture array = 8192, max cube map = 16384
:display:gsg:glgsg(debug): max_elements_vertices = 2147483647, max_elements_indices = 16777215
:display:gsg:glgsg(debug): vertex buffer objects are supported.
:display:gsg:glgsg(debug): Supported compressed texture formats:
Unknown compressed format 0x84ed
Unknown compressed format 0x84ee
Unknown compressed format 0x8c48
Unknown compressed format 0x8c49
Unknown compressed format 0x8e8c
Unknown compressed format 0x8e8d
Unknown compressed format 0x8e8e
Unknown compressed format 0x8e8f
GL_COMPRESSED_RGB_S3TC_DXT1_EXT
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
Unknown compressed format 0x8c4c
Unknown compressed format 0x8c4d
Unknown compressed format 0x8c4e
Unknown compressed format 0x8c4f
Unknown compressed format 0x83a0
Unknown compressed format 0x83a1
Unknown compressed format 0x83a2
Unknown compressed format 0x83a3
:display:gsg:glgsg(debug): HAS EXT GL_EXT_texture_filter_anisotropic 1
:display:gsg:glgsg(debug): HAS EXT GL_EXT_stencil_wrap 1
:display:gsg:glgsg(debug): HAS EXT GL_EXT_stencil_two_side 0
:display:gsg:glgsg(debug): HAS EXT GL_ARB_draw_instanced 1
:display:gsg:glgsg(debug): max lights = 8
:display:gsg:glgsg(debug): max clip planes = 8
:display:gsg:glgsg(debug): max texture stages = 8
:display:gsg:glgsg(debug):
Cg vertex profile = arbvp1 id = 6150
Cg pixel profile = arbfp1 id = 7000
shader model = 4
:display:gsg:glgsg(debug): HAS EXT WGL_EXT_swap_control 1
:display:gsg:glgsg(debug): HAS EXT WGL_ARB_pbuffer 1
:display:gsg:glgsg(debug): HAS EXT WGL_ARB_pixel_format 1
:display:gsg:glgsg(debug): HAS EXT WGL_ARB_multisample 1
:display:gsg:glgsg(debug): HAS EXT WGL_ARB_render_texture 1
:display:gsg:glgsg(debug): Got NULL image: water
:display:gsg:glgsg(debug): loading uncompressed texture water
:display:gsg:glgsg(debug): Not loading NULL image water
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 1
:display:gsg:glgsg(debug): loading uncompressed texture t_south
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 1, uses_mipmaps = 0
:display:gsg:glgsg(debug): loading uncompressed texture t_north
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 1, uses_mipmaps = 0
:display:gsg:glgsg(debug): loading uncompressed texture t_west
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 1, uses_mipmaps = 0
:display:gsg:glgsg(debug): loading uncompressed texture down
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 1, uses_mipmaps = 0
:display:gsg:glgsg(debug): loading uncompressed texture t_up
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 1, uses_mipmaps = 0
:display:gsg:glgsg(debug): loading uncompressed texture t_east
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 1, uses_mipmaps = 0
:display:gsg:glgsg(debug): loading uncompressed texture grass1
:display:gsg:glgsg(debug): loading new texture object, 256 x 256 x 1, mipmaps 1, uses_mipmaps = 1
:display:gsg:glgsg(debug): loading uncompressed texture grass1-dry
:display:gsg:glgsg(debug): loading new texture object, 256 x 256 x 1, mipmaps 1, uses_mipmaps = 1
:display:gsg:glgsg(debug): loading uncompressed texture grass1-lush
:display:gsg:glgsg(debug): loading new texture object, 256 x 256 x 1, mipmaps 1, uses_mipmaps = 1
:display:gsg:glgsg(debug): loading uncompressed texture rock2
:display:gsg:glgsg(debug): loading new texture object, 256 x 256 x 1, mipmaps 1, uses_mipmaps = 1
:display:gsg:glgsg(debug): loading uncompressed texture rock2b
:display:gsg:glgsg(debug): loading new texture object, 256 x 256 x 1, mipmaps 1, uses_mipmaps = 1
:display:gsg:glgsg(debug): loading uncompressed texture rocks1-grey
:display:gsg:glgsg(debug): loading new texture object, 256 x 256 x 1, mipmaps 1, uses_mipmaps = 1
:display:gsg:glgsg(debug): loading uncompressed texture yellowsand1
:display:gsg:glgsg(debug): loading new texture object, 256 x 256 x 1, mipmaps 1, uses_mipmaps = 1
:display:gsg:glgsg(debug): loading uncompressed texture TerrainWaterTest_Alpha_1
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 1, uses_mipmaps = 0
:display:gsg:glgsg(debug): loading uncompressed texture TerrainWaterTest_Alpha_2
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 1, uses_mipmaps = 0
:display:gsg:glgsg(debug): loading uncompressed texture TerrainWaterTest_Alpha_3
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 1, uses_mipmaps = 0
:display:gsg:glgsg(debug): loading uncompressed texture TerrainWaterTest_Alpha_4
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 1, uses_mipmaps = 0
:display:gsg:glgsg(debug): loading uncompressed texture TerrainWaterTest_Alpha_5
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 1, uses_mipmaps = 0
:display:gsg:glgsg(debug): loading uncompressed texture TerrainWaterTest_Alpha_6
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 1, uses_mipmaps = 0
:display:gsg:glgsg(debug): loading uncompressed texture TerrainWaterTest_Alpha_7
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 1, uses_mipmaps = 0
:display:gsg:glgsg(debug): loading uncompressed texture TerrainWaterTest_Alpha_8
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 1, uses_mipmaps = 0