Hello, I am very new in panda3d & python, I was testing networking and I edited Roaming Ralph example (Collition detection example) to make a client/server test, the idea is to run client.py in one computer, and server.py in another one, in client computer you can move ralph around, it will send X,Y,Z coords to the server and will move ralph into it the same way you moved in the client.
Problem is: The packet string is into the function when ralph moves it sends the coords of ralph to the server, and it sends the packets TOO FAST, making it crash. I added a temporal solution that is adding a .sleep on it (just to test if the script crash was caused because the quantity of packets send to the server [it was!], of course, I have to change it, see how I can send the packets with a timer, thing I cant do yet.
Help me out, here the links test the client.py and server.py.
(you can test it in 1 computer)
filefactory.com/?ce6a2a