My apologize for the ‘newbie’ question here, but I’ve been given the task of researching the art pipeline for a few 3D game engines and unfortunately, I’m not an artist (I’m QA).
I’ve spent some time reading through the posts here, but again, I’m not an artist, so I’m not really sure what to look for.
We use 3DS MAX 8 and 9, and I need to figure out the process of getting our meshes/textures/animations/skins into Panda3D.
Any help is appreciated - even if it’s just links to details rather than all details here -
If you want information about the process itself, well, the EGG format is human-readable (kinda like XML, take a look in the files)
About the max thing, read the source of the exporter / converter.
there is a max8 exporter in the Panda\plugins folder. this is a plugin that goes in the max8 plugins folder. (there are 2 maxxegg8 and maximporter8. both need ot be copied to 3DS Max\plugins folder
note: the exporter does not show up in the FILE>EXPORT menu but rather in the Helpers > Exporters rollout.