Hey folks,
I am looking at creating an attract mode for a game in Panda3D. Let me start out by saying when I say “screen”, I mean a high level abstraction of what is currently being displayed… not monitors nor desktop windows.
What is the common practice of implementing rotating screens in Panda3D? These screens can contain both 2D and 3D art, so you’d have some demo 3d art such as rotating characters, 2D art would be the high scores screen, etc. Think old 80’s, 90’s arcade games.
I have heard suggestions to use DisplayRegions, although I’m not splitting the current view… Every screen takes up the whole window. I have been looking at using multiple directobject instances (one per screen), but I’m curious as to how this would work.
Any suggestions, would creating an abstract “Screen” class that inherits from DirectObject be the way to go? I’m asking because I haven’t really seen any good demo code for this, and I’m coming from XNA development where things were done in a similar fashion, so forgive the ignorance of getting used to the Panda3D terminology!
Thanks,
Jimmy