Moons in Crystal

It has occurred to me that perhaps some here might like to see my primary Panda3D project.

In short, it’s an isometric fantasy “space” metroidvania called “Moons in Crystal”!

In slightly longer:

"Playing as a spirit embodied in a small, brass-and-crystal spacecraft, you explore moons, fight, and gain magical powers.

“All searching for a way to stop an entity that threatens to devour your solar-system…”

A few screenshots:
(Rendered from the video linked-to below, so please forgive the quality!)




The latest devlog for the project should be visible below; aside from being an update on progress, it shows recent footage of the game:

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In fact, it’s a crime if you don’t talk about the development process using the Panda3D engine. I think it would be nice to have a tradition of showing progress on a monthly basis. Other forums dedicated to other engines have monthly topics to showcase the results.

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It may be a crime, but if they want to jail me they’ll have to catch me first! :stuck_out_tongue:

More seriously, I don’t know why I didn’t think earlier to post here about this project. As the devlog-number above shows, I’ve been posting it elsewhere… :person_shrugging:

You know, it might be nice to have some sort of dedicated “Show Your Progress” thread, into which we can all post and comment.

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I agree. It’d be especially nice for projects whos’ creators feel they that aren’t far enough along for an individual thread, as well.

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Well, it’s a great relief to know that we’ll all be able to pet the baby wing-serpent in due time – certainly an occasion to look forward to! :stuck_out_tongue:

It looks like your project is progressing quite well in all seriousness though! I do look forward to the final release, and hope you let us know here when the day comes.

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Thank you very much! And hopefully I’ll remember to do just that!

(At the least I may try to remember to post occasional updates here; not as much as I posted to social media, but larger updates–like these devlogs!)

It may not be furry, but I at least still find it cute! :stuck_out_tongue:

Maybe I’ll start one sometime soon, then! :slight_smile:

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Fantasy space metroidvania… ticking all my boxes!

Love the video. The gameplay reminds me a bit of Minishoot’ Adventures, as another example of a ship-based isometric metroidvania that I thoroughly enjoyed.

Can’t wait to see this develop out further!

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Thank you so much, rdb! :slight_smile:

I saw a bit of gameplay from Minishoot Adventures–definitely similar in some respects, I’d say! (In fact, seeing that gameplay inspired me to likewise have my game’s ship tilt a little on turning!)

Minor update: In putting together this thread, I noticed that an issue had been introduced in the game’s lighting–specifically, the ground was being overlit in some dimmer regions.

I am technically on holiday, but that was bothering me, so I spent part of a day putting in a fix. (Although I have yet to propagate the fix beyond the major shader in which I implemented it. For that I intend to wait until after my holiday!)

Here’s an updated version of one of the above screenshots:

The lights in that room might call for a bit more tweaking, but it’s already more interesting to look at, I feel!

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With my holiday done, I’ve applied the above fix to further shaders–and somewhat “fixed the fix”, too, for that matter. As well as made a few other changes!

What’s more, “Moons in Crystal” now has contact-damage!

(I don’t have footage of that change on YouTube, so see the following BlueSky post for that!)

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