I use Blender and the latest chiken´s version. When i export models with normal map and i click preview in chiken interface my models are without normal mapping.
In model i got 1 texture with the color and 1 texture with normal map (i clicked in normal and tangent in textures definition)
In pview, have you pressed the L key to enable lighting, then the P key to enable per-pixel lighting? Without per-pixel lighting, normal maps wont show up.
Pview crash , i guess, ´cos my video not support per-pixel lighting (in sample Disco Light per pixel light cause crash too).
In my model i´ve 2 textures: first is color and second is normal but when i export just first go to .egg (i see in .egg file and i´ve just one texture).
Yesterday i tried in another PC who´s support per-pixel lighting and the samples Shadows and Normal Mapping runs very well (also Disco Lights with per-pixel).
But the results is the same. Just first texture (color) is exported.
My second texture, in Blender, is type Image with the options Normal Map and Tangent enable … and in Blender GE run fine.
I guess i´m doing something wrong in some step but i don´t know where…
Yeah, make sure you don’t have 1.0 < its old and doesn’t support normal mapping. Grab the latest (R52, I believe) and it should work, or you missed out an option in Blender.
For the record, you can see normal maps without shaders, too - using nodePath.setNormalMap (see apiref)