for some reason the model will not retain its texture when i import it, i used blender 3d 2.62 to create the model and used yabee to convert it to an .egg
this is the code from the hello world tutorial that i modified to create my own render.
from math import pi, sin, cos
from direct.showbase.ShowBase import ShowBase
from direct.task import Task
from direct.actor.Actor import Actor
class MyApp(ShowBase):
def __init__(self):
ShowBase.__init__(self)
# Load the environment model.
self.environ = self.loader.loadModel("models/environment")
# Reparent the model to render.
self.environ.reparentTo(self.render)
# Apply scale and position transforms on the model.
self.environ.setScale(0.25, 0.25, 0.25)
self.environ.setPos(-8, 42, 0)
# Add the spinCameraTask procedure to the task manager.
self.taskMgr.add(self.spinCameraTask, "SpinCameraTask")
self.borgcube = loader.loadModel("borgcube.egg")
self.borgcube.reparentTo(self.render)
# Loop its animation.
# Define a procedure to move the camera.
def spinCameraTask(self, task):
angleDegrees = task.time * 6.0
angleRadians = angleDegrees * (pi / 180.0)
self.camera.setPos(20 * sin(angleRadians), -20.0 * cos(angleRadians), 3)
self.camera.setHpr(angleDegrees, 0, 0)
return Task.cont
app = MyApp()
app.run()
this is the part i added
self.borgcube = loader.loadModel("borgcube.egg")
self.borgcube.reparentTo(self.render)
which didn’t work, i even tried adding a texture to the model manually, the color of the model changed from white to grey