I have a problem on the upper eyelashes of the human model. It does not show up when it is loaded as actor (but it shows up when it is loaded as a model).
The eyelashes are pieces of polygons mapped to the texture file like this one. I make the alpha to be white to illustrate the issue:
I also double created the eyelashes to make it in front of the model, for you to clearly see it. This is the pview result.
Here is the result when it loaded through Actor interface.
If you look at it very carefully, the upper eyelashes actually there, as a semitransparent gray image.
The texture definition in the egg file is:
<Texture> eyelashes.001_00_Col {
eyelashes_color1.png
<Scalar> format { rgba }
<Scalar> wrap { repeat }
<Scalar> minfilter { linear_mipmap_linear }
<Scalar> magfilter { linear_mipmap_linear }
<Scalar> envtype { modulate }
<Scalar> alpha { blend_no_occlude }
<Scalar> draw-order { 10000 }
}
Any idea and advice on this problem ?
Thanks !