Method to move an entire EggData object at once?

So I need to be able to edit the meshes in my game during runtime, not in depth editing, it’s all cube based so it’s not anything intensive. I’m attempting to learn how to use the Egg format to hold this data, but I’ve come across the issue of positioning these sets into the correct place.
I’m imagining that I could move some main object and because all of the vertices would be parented to this object, they’re positions would be relative to this main object.
I feel like there is an easy solution to this that I’m missing, but please excuse me if there is, I’m pretty new to Panda3D.