Hi !
For quite some time now, I work on this little application that we ship with our software.
It’s nothing really fancy, mainly an interface for converting meshes ( windows_only)
The user choose one or more folder, the file format, and the program convert every meshes inside the folder to .egg
then take a screenshot of it
The conversion itself use dae2egg or maya2egg2008 from panda3D.
It mainly just a little script with an interface.
Well I have thought other can make use of it.
http://rapidshare.com/files/241119488/Mesh_Converter_Setup_2009_06_05.v1.3.1.exe.html
for every meshes the output is the
.egg,
an screenshot in .egg.jpg
a file .egg.info which is an text file (containing bounding_rect, bounding boxes, nb_vertices, nb_face)
In the application, tag value is used to choose the shader for the screenshot. By default you want [diffuse] is you have texture. [normal], [ambiant] or [glow] can be used too ( must be use correct order, in the same order as the multi texturing in the mesh)
If that interest people I will post the source, and/or make change so that it can convert from other format as well.