Hi! I’m attempting to have my game load and create geometry on a separate thread. Unfortunately, CardMaker and creating the geometry by hand is a no go, as it infinitely stalls out. Since my game is voxel-based, I was wondering if it was possible to load two models and merge them, say, into one Geom. I ask because I having a unique note representing every single block ingame slows everything way down. This would essentially achieve the same effect with a lot less headache.
(Unless someone knows a thread-safe way to quickly create geometry at runtime, that’d be swell)
Thanks in advance!