maya2egg2010 converter having troubles

Dear all,

I’m having troubles when using maya2egg2010 converter. I have simply created a model using Maya 2010 that has been saved with the .mb extension

I have tried to convert this model to egg format following the manual instructions.

>maya2egg2010 cube.mb cube.egg

The converter never returns…so i was obliged to perform a Ctrl^C to kill it.

When typing the following command:

>maya2egg2010 cube.mb

I got the following output:

Initializing Maya.
<CoordinateSystem> { Y-Up }

<Comment> {
  "maya2egg2010 cube.mb"
}
<Group> groundPlane_transform {
}
<Group> pCube1 {
  <VertexPool> pCubeShape1.verts {
    <Vertex> 0 {
      -5.87945 -0.5 -4.37957
      <Normal> { 0 0 1 }
      <RGBA> { 0.5 0.5 0.5 1 }
    }
    <Vertex> 1 {
      -4.87945 -0.5 -4.37957
      <Normal> { 0 0 1 }
      <RGBA> { 0.5 0.5 0.5 1 }
    }
    <Vertex> 2 {
      -4.87945 0.5 -4.37957
      <Normal> { 0 0 1 }
      <RGBA> { 0.5 0.5 0.5 1 }
    }
    <Vertex> 3 {
      -5.87945 0.5 -4.37957
      <Normal> { 0 0 1 }
      <RGBA> { 0.5 0.5 0.5 1 }
    }
    <Vertex> 4 {
      -5.87945 0.5 -4.37957
      <Normal> { 0 1 0 }
      <RGBA> { 0.5 0.5 0.5 1 }
    }
    <Vertex> 5 {
      -4.87945 0.5 -4.37957
      <Normal> { 0 1 0 }
      <RGBA> { 0.5 0.5 0.5 1 }
    }
    <Vertex> 6 {
      -4.87945 0.5 -5.37957
      <Normal> { 0 1 0 }
      <RGBA> { 0.5 0.5 0.5 1 }
    }
    <Vertex> 7 {
      -5.87945 0.5 -5.37957
      <Normal> { 0 1 0 }
      <RGBA> { 0.5 0.5 0.5 1 }
    }
    <Vertex> 8 {
      -5.87945 0.5 -5.37957
      <Normal> { 0 0 -1 }
      <RGBA> { 0.5 0.5 0.5 1 }
    }
    <Vertex> 9 {
      -4.87945 0.5 -5.37957
      <Normal> { 0 0 -1 }
      <RGBA> { 0.5 0.5 0.5 1 }
    }
    <Vertex> 10 {
      -4.87945 -0.5 -5.37957
      <Normal> { 0 0 -1 }
      <RGBA> { 0.5 0.5 0.5 1 }
    }
    <Vertex> 11 {
      -5.87945 -0.5 -5.37957
      <Normal> { 0 0 -1 }
      <RGBA> { 0.5 0.5 0.5 1 }
    }
    <Vertex> 12 {
      -5.87945 -0.5 -5.37957
      <Normal> { 0 -1 0 }
      <RGBA> { 0.5 0.5 0.5 1 }
    }
    <Vertex> 13 {
      -4.87945 -0.5 -5.37957
      <Normal> { 0 -1 0 }
      <RGBA> { 0.5 0.5 0.5 1 }
    }
    <Vertex> 14 {
      -4.87945 -0.5 -4.37957
      <Normal> { 0 -1 0 }
      <RGBA> { 0.5 0.5 0.5 1 }
    }
    <Vertex> 15 {
      -5.87945 -0.5 -4.37957
      <Normal> { 0 -1 0 }
      <RGBA> { 0.5 0.5 0.5 1 }
    }
    <Vertex> 16 {
      -4.87945 -0.5 -4.37957
      <Normal> { 1 0 0 }
      <RGBA> { 0.5 0.5 0.5 1 }
    }
    <Vertex> 17 {
      -4.87945 -0.5 -5.37957
      <Normal> { 1 0 0 }
      <RGBA> { 0.5 0.5 0.5 1 }
    }
    <Vertex> 18 {
      -4.87945 0.5 -5.37957
      <Normal> { 1 0 0 }
      <RGBA> { 0.5 0.5 0.5 1 }
    }
    <Vertex> 19 {
      -4.87945 0.5 -4.37957
      <Normal> { 1 0 0 }
      <RGBA> { 0.5 0.5 0.5 1 }
    }
    <Vertex> 20 {
      -5.87945 -0.5 -5.37957
      <Normal> { -1 0 0 }
      <RGBA> { 0.5 0.5 0.5 1 }
    }
    <Vertex> 21 {
      -5.87945 -0.5 -4.37957
      <Normal> { -1 0 0 }
      <RGBA> { 0.5 0.5 0.5 1 }
    }
    <Vertex> 22 {
      -5.87945 0.5 -4.37957
      <Normal> { -1 0 0 }
      <RGBA> { 0.5 0.5 0.5 1 }
    }
    <Vertex> 23 {
      -5.87945 0.5 -5.37957
      <Normal> { -1 0 0 }
      <RGBA> { 0.5 0.5 0.5 1 }
    }
  }
  <Polygon> {
    <Normal> { 0 0 1 }
    <VertexRef> { 0 1 2 3 <Ref> { pCubeShape1.verts } }
  }
  <Polygon> {
    <Normal> { 0 1 0 }
    <VertexRef> { 4 5 6 7 <Ref> { pCubeShape1.verts } }
  }
  <Polygon> {
    <Normal> { 0 0 -1 }
    <VertexRef> { 8 9 10 11 <Ref> { pCubeShape1.verts } }
  }
  <Polygon> {
    <Normal> { 0 -1 0 }
    <VertexRef> { 12 13 14 15 <Ref> { pCubeShape1.verts } }
  }
  <Polygon> {
    <Normal> { 1 0 0 }
    <VertexRef> { 16 17 18 19 <Ref> { pCubeShape1.verts } }
  }
  <Polygon> {
    <Normal> { -1 0 0 }
    <VertexRef> { 20 21 22 23 <Ref> { pCubeShape1.verts } }
  }
}

This looks like a valid egg syntax however the converter is blocked/frozen and never returns :frowning: I have the make a Ctrl^C that produces a Seg fault.

So if someone can help it would be very appreciated.

Here is my config:
Panda3D:

  • I am using tools downloaded with Pand3D RELEASE 1.7.0
    OS:
  • Mac OS X 10.6.4
    Maya :
  • Maya 2010 - Student Licence. Files saved under the maya binary format.

Kind regards,
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