can not export a model with jpeg or png texture

gdb maya2egg2008
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Reading symbols from /usr/bin/maya2egg2008…(no debugging symbols found)…done.
(gdb) run textures_test.mb plane.egg
Starting program: /usr/bin/maya2egg2008 textures_test.mb plane.egg
[Thread debugging using libthread_db enabled]
process 3787 is executing new program: /usr/bin/maya2egg2008-wrapped
[Thread debugging using libthread_db enabled]

Initializing Maya.
[New Thread 0xb39c9b70 (LWP 3790)]
[New Thread 0xb2c69b70 (LWP 3791)]
[Thread 0xb2c69b70 (LWP 3791) exited]

Program received signal SIGSEGV, Segmentation fault.
0xb639fdba in PySys_GetObject (name=0x1c768ed “argv”) at Python/sysmodule.c:52
52 Python/sysmodule.c: No such file or directory.
in Python/sysmodule.c
(gdb) bt
#0 0xb639fdba in PySys_GetObject (name=0x1c768ed “argv”)
at Python/sysmodule.c:52
#1 0x01c6948d in ExecutionEnvironment::ns_get_environment_variable(std::string const&) const () from /usr/lib/panda3d/
#2 0x01c6a902 in ExecutionEnvironment::expand_string(std::string const&) ()
from /usr/lib/panda3d/
#3 0x01cb8ccd in ConfigVariableSearchPath::reload_search_path() ()
from /usr/lib/panda3d/
#4 0x08062e03 in MayaToEggConverter::apply_texture_filename(EggTexture&, MayaShaderColorDef const&) ()
#5 0x080678df in MayaToEggConverter::set_shader_modern(EggPrimitive&, MayaShader const&, bool) ()
#6 0x08069de4 in MayaToEggConverter::set_shader_attributes(EggPrimitive&, MayaShader const&, bool) ()
#7 0x0807092c in MayaToEggConverter::make_polyset(MayaNodeDesc*, MDagPath const&, MFnMesh const&, EggGroup*, MayaShader*) ()
#8 0x08076281 in MayaToEggConverter::process_model_node(MayaNodeDesc*) ()
#9 0x08076493 in MayaToEggConverter::convert_hierarchy(EggGroupNode*) ()

Does it help if you call this before trying maya2egg:

export MAIN_DIR=/usr/bin

Perhaps Panda’s Python is interfering with Maya’s Python? I’ve seen this happen before, and it’s a vexing problem. The only truly reliable way I’ve found to avoid it is to build a version of Panda without Python support, and use that version to generate maya2egg.

Are you running the pre-built version of Panda downloaded from this site, or did you build your own?


That’s what I was guessing. Since we call into Python for the MAIN_DIR check in ExecutionEnvironment, and it crashes on that PySys_GetObject call (that means it passed the Py_IsInitialized() call), that’s where it usually goes wrong first.

I notice that we don’t link pystub into the Maya converters on Linux, while we do that on Windows. Maybe that could be a problem?

I don’t think we ship the prebuilt Linux builds with Maya support.

Regardless, try the MAIN_DIR hack, that should disable that code in ExecutionEnvironment. Maybe that’ll fix it, but maybe it’ll crash somewhere else. We’ll see.

yes it is helped
thanks all

i build panda but i had some problems so i copied maya2egg
and install pre-built panda after i copy maya2egg back :slight_smile:

That might be why - in some cases it seems that maya2egg is happier if used with the same build it came from.