hi,
i played around for a while, but i cant find any solution. i hope to find some help in here.
what i have i tried -> i created two uv sets. afterwards, i created a lambert shader, the color channel connected to a layerdshader (i tried the shader mode and texture mode) with two different textures in. then i connected via the uv-linking this texutres to the liked uv sets…
and the uv export failed. (no uvs are exported)
would be cool, if someone can say me what im doing wrong. i cant find any information about in the manual or in here (forum).
If the uv isn’t linked to a texture, it won’t be exported, unless you use the option of maya2egg to export all uvs, I forgot what exactly that is. See the help yourself.
O you couldn’t find anything on the forums ?
Click my sig and scroll to bottom.
Note : I did it by script, in which I used lambert material, which is not supported by Panda’s shader generator.
the lightmap export is really a pita (pain in the a**)!
if im baking a scene and try to convert it, the converting stops?? huh?
im wondering how other peoples convert there lightmaps out of maya2009?
and yeah, you are right yo, they only way to make a nice workflow is to automate this procedere. but at first i need to know, why the converting stops?
im not using a exporter, i mean maya2egg2009. seems maya2egg2009 was setting anything in wrong in maya, after a couple of trys, i wasnt able to convert anything with maya2egg2009, till i reinstalled maya. or i got hacked?!
whenever i click on autodesk icon it is saying
this application failed to start because d3dx9.dll was notfound re-installing may fix this problem plzz help and also i did not understood this step
Using the run utility and type: awkeygen.exe aw.dat