Maya Collison Objects

It has probably been asked before but I have searched and searched and found nothing. After flagging an object as collision in Maya how do you set it to actually be a collision object in panda?

If you’ve flagged it, it should already be a collision object. Just load the model as usual. If you want to see it, give it a name in maya and then do a model.find() to search for the node and then do a show() on it.

I don’t have to do anything special to load it as a collision object, just use it like I would if I had used a panda collision sphere?

Yup, thats how I did it.