Maya animation

Hi guys.

When I run my animation in maya it works fine. But when I check it in pView I get a few warnings that read:


Initializing Maya.
MFnSkinCluster::getWeights: (kInvalidParameter): Object is incompatible with this method
MFnSkinCluster::getWeights: (kInvalidParameter): Object is incompatible with this method
MFnSkinCluster::getWeights: (kInvalidParameter): Object is incompatible with this method

In pView only the arms are animating. The body/legs & head just remain still.

Any idea on how to fix this? I’m using Maya v8.0.

Thanks.

O.K; I figured out the problem was I used rigid bind instead of soft. Now does anyone know any solutions to this problem. I’ve already animated the walk cycle.

Also; Does Panda not support the use of the lattice deformer when animating in maya? :frowning:.

Generally, panda only supports soft-skinned bone-based animation. Moving vertices by any means other than that doesn’t work.

In fact, this is true for most engines. The reason for this is that it is feasible to record the motion of a couple dozen bones. But it is not feasible to record the motion of tens of thousands of vertices. That’s just too much data.