I am trying to avoid some obstacle in space environment.
I am a bit low in 3D maths, and I hope little help on my topic.
I am moving forward, and I have an obstacle front of me.
The idea is to determine a point to go to at the side of the obstacle.
I wish to determine it from the center of my node + radius of it, and at the perpendicular (not very important of the direction of the perpendicular vector) of the vector forward of my ship.
Sounds to be a good idea, and I can easily grab the forward vector, the center, and radius of the obstacle node, but I don’t know how to provide a perpendicular vector, and have my final point.
Can you help me?