So I got panda3d all installed and ran all of the samples. Yay!
Then I went over to blender and made a “dude”
VERY crude low-poly person model, and mapped some basic color textures to the faces of the dude. Basically blue for pants, red for shirt, brown for shoes, etc… I even animated him with a few basic actions.
So I get Chicken all installed, and finally figure out how to export the character and his animations. All is well.
So I load him up in pview, and he is textureless… I have to hit the ‘l’ (L) key to turn on lighting, I guess… Now he looks fiine, and his animations even play in pview. Cool.
Now I take the tutorial from the manual, where you load up the little clearing in the jungle, rotate the camera around it, and put the panda bear in it walking back and forth… And I basically remove the reference to the panda model and instead reference my simpledude model (and animation) instead. After a little bit of fumbling around, I got him scaled and positioned correctly, and he shows up, doing his little walk animation. Life is mostly good.
Now here is the problem:
The guy has no textures. He’s just “white” (er whatever shade textureless is --some sort of light grey) There’s no “L” key to turn on lighting (duh). It occurs to me that I probably have to install a light in the scene…
Will just installing some light in the scene (that shines on the dude) make his textured faces show up?
Why does the environment appear in color, and when you load the panda model it appears in color, without hitting the L key in pview?
Should I have done something in blender, or in chicken to ‘relight’ the guy before or during export time?
Am I missing something else really obvious?
This is my first post to Panda, and i’ve dinked around with some other engines before, but i’ve been extremely pleased with how quickly i’ve been able to pick up and implement panda. Really, it was just a few hours from starting the install to having my own animated mesh created, exported, loaded up and somewhat displaying. (and most of that time, I think, was dinking around in Blender, making the model, and figuring out how to get it exported) outstanding!!!
Python looks like it’s 2.5