After lurking for a fairly long time, I wanted to share some of my work done with Panda3D. Here’s a YouTube link: https://youtu.be/nyc-Tc9Urug
The first example in this video is in Unreal 4, but the rest is all Panda.
In the Mars colony simulation, around 40 dynamic variables are real-time calculated and correspond to visible 3D objects in the scenegraph. The numbers are fairly physically accurate.
My latest project (not shown here) with Panda was to enable multi-threading with the threading2 interface using the deferred shading RenderPipeline. So far this has worked. I feel it is pretty crucial to support multi-threading, especially with a pipeline that could allow “true AAA quality games” to be built with Panda.