I need to manipulate each of the following separately:
- overall volume (I’d call it “Master” on a mixer)
- music volume (all loader.loadMusic(…) volumes)
- sfx volume (all of the loader.loadSfx(…) volumes)
As for now, i access the “Master” volume through
loadPrcFileData("", “audio-volume xyz”)
but I’d like to have an in-gameway to change it dinamically.
Also, I can access the base.musicManager after a call of base.createAudioManagers(), but how can i access the sfxManager (base.sfxManager doesn’t work)?
There’s no int on the reference nor the manual, so i beg for your help!