Making heightmaps a little more dramatic?

This is a little test piece of an island cliff. I’m using dark gray for the ocean floor so I can include things like underwater ravines:

when loaded into Panda3D using GeoMipMap the results aren’t quite on the scale I’m hoping for:

How do I increase the height scale for geomipmaps?

You can just change the Z scale component of the terrain root node:

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