makeTextureBuffer crash

Hi, I’ve this code which runs correctly on my PC.

import direct.directbase.DirectStart
base.win.makeTextureBuffer( 'buffer', 256, 256 )
run()

On some other PCs (with Intel video cards) it crashes abruptly. For example on my notebook (Dell Latitude X1 - Intel GMA 900) I receive:

C:\...>ppython foo.py
DirectStart: Starting the game.
Known pipe types:
  wglGraphicsPipe
(all display modules loaded.)
d
:display:wgldisplay(error): Could not share texture contexts between wglGraphics
StateGuardians.

I’m using Panda3D 1.7.2. Why am I obtaining this? Is it a bug on my side? Thank you!