lighting problem with ShaderAuto

Hi forum,

i’m very new to panda3D and have a problem with the setShaderAuto()-method. When i turn on the shader generator, it seams, that lighted parts of objects become white and not as i expected simply more lighted. One picture is worth ten thousand words, so there is a screenshot added. Thx for your answers!

looks like your material has quite a lot of specular. try turning it down (either in your editor, or by hand-editing the egg file)

Thanks. I used models in the .x file-format. But this seems not to be the best idea. Using chicken to export the models from Blender leads to better results I think.
I keep experimenting with the panda… :smiley: