I have an question, and it’s in picture below:
mediafire.com/view/?ngba0yg78ja8rwk
I don’t know how light direction after going through transparent object in picture above.
I have an question, and it’s in picture below:
mediafire.com/view/?ngba0yg78ja8rwk
I don’t know how light direction after going through transparent object in picture above.
light will go straight through, no scattering, even if it is super cool if things worked like that
additionally to what rndbit said:
refraction could be faked with the right shader tricks. but for accurate scattering/reflection/refraction you won’t get anywhere with rasterizer engines, you need to use raytracing/casting based rendering for that.