Try to add a textureStage parameter. I’ve seen some models from blender exported with saved-result flag and that will mess up the default texture stage.
getDefault() won’t work in some cases. You can take a look at the egg file and see how the textures are named or use findAllTextureStages() to list them. When you know how the texture stages are called (say ‘Tex01’) you can do
Hm, yeah, that seems to do the trick.
Thanks, but I tend to forget stuff like this if I don’t get the logic behind it. Mind explaining what’s going on with these egg files?