Hi. It has been a long time since the last time I posted something (in fact, I couldn’t work in my game for around 3 months o_O ).
Whatever… I’ve come this time to thank all the Panda community for their help (although I’ve only asked very few things, I’ve been learning a lot from the forums ^_^) and, of course, it’s developers .
This is the project I’m currently working on. It’s an Action RPG named “La granja de Los Poderosos” (spanish for “The farm of The Powerful” ).
This project is still under early stages of development, so there are a lot of things that I want to fix, pimp , etc. but I think this is enough to show some of the features that make Panda so powerful yet so easy to use .
That was supposed to demonstrate :
- Input with a joystick via Pygame
- LODs (Can you see the popping trees? )
- Collisions, collision handlers (I used the CollisionHandlerFloor and Push. No need for physics)
- Skybox
- GUI
- And many other things I can’t remember now
There are some things I want to change, but that should be later.
Also, here are some screenshots of the looooooong development process… ahm… I am the only one working on it and it has been painful at times to learn modeling, texturing, rigging, skinning, drawing a lot more things . That’s why I’m so proud about this: It has been 2 years or so to reach this stage of development .
Anyway, let’s go to the pics :
My first pview (the model was exported along with its animation)
(yup, 3 collision spheres were too much . Now there’s only one ^_^)
(this is just silly, but I was bored on that day xD)
Of course there are more characters, but I’ve been trying the game with this redhead girl because she is going to be the smaller from all the party
(obviously, those were not rendered with Panda)
Anyway… there’s a lot more I need to learn about Panda. Maybe I will be helping out other forum members and be an active user when I feel more comfortable with Panda ^_^.
And yes: It hasn’t been too hard. That’s why I love Panda ^o^.