Known pipe types:
wglGraphicsPipe
(all display modules loaded.)
Traceback (most recent call last):
File "c:/Users/01/Desktop/KeyMapper-master/KeyMapperExampleGame.py", line 875, in <module>
game = KeyMapperTestGame()
File "c:/Users/01/Desktop/KeyMapper-master/KeyMapperExampleGame.py", line 689, in __init__
self.keyMapper.setup()
File "c:/Users/01/Desktop/KeyMapper-master/KeyMapperExampleGame.py", line 111, in setup
KeyMapper.setup(self)
File "c:\Users\01\Desktop\KeyMapper-master\KeyMapper.py", line 416, in setup
self.buildMainGUI()
File "c:/Users/01/Desktop/KeyMapper-master/KeyMapperExampleGame.py", line 199, in buildMainGUI
KeyMapper.buildMainGUI(self)
File "c:\Users\01\Desktop\KeyMapper-master\KeyMapper.py", line 502, in buildMainGUI
self.buildProfileGUI()
File "c:/Users/01/Desktop/KeyMapper-master/KeyMapperExampleGame.py", line 172, in buildProfileGUI
popupMarker_relief = None)
File "c:\Users\01\Desktop\KeyMapper-master\DirectOptionMenuAware.py", line 36, in __init__
self.initialiseoptions(DirectOptionMenuAware)
File "C:\Panda3D-1.10.7-x64\direct\gui\DirectGuiBase.py", line 275, in initialiseoptions
'" for ' + myClass.__name__)
KeyError: 'Unknown options "item_pad, item_frameColor, item_clickSound" for DirectOptionMenuAware'
Panda3D-1.10.7-x64
And yeah, ě is a single key, panda generates raw-2 event for it. If you want to make your keybindings work on every keyboard then you have to use only raw-key events.